August 2008 Archives

Coupons: The Web's Killer App?

The typical image of a coupon clipper is someone w/a scruffy wallet overflowing with paper fragments of all shapes and sizes who somehow always winds up in front of you at the checkout stand. According to a recent study by Simmons Market Research Bureau and Coupons, Inc. that image is increasingly out of date. Today's coupon clippers (or, more appropriately, coupon clickers) are increasingly online - nearly 36 million of the 148 million Americans who use coupons find them online instead of in their local newspaper. And that demographic is increasingly attractive - more than half of online coupon users are 22 to 44 years old, and their household income is significantly higher than that of your tradtional coupon clipper. I have to admit to being a bit of a coupon clicker myself. Like the 81% of Web users who say they look for product information online before making a purchase, I search for information on the item I want (new running shoes, say), then find an online store that has the best price. Then, in another browser tab, I search for coupons for that online store hoping to score free shipping.

The point here is that your best customers may have very different behaviors online than off and you need to understand not just their profile or demographic, but their online an offline behavior patterns as well. That's the only way you can successfully plan your communication touchpoints and engagement strategy. Plan your strategy around an outdated image of your customers and you could find yourself a little short at the checkout counter.

Posted by Joe Panepinto on August 8, 2008 7:39 PM | | Comments (0)
eMail - Too much of a good thing?

As I was going through a recent Sunday Boston Globe (the ink-stain and dead tree version), this piece jumped out at me – “Creativity can thrive if you can keep the e-mails in check.” As we all know too well, that’s a big ‘if’. The stats are startling – people receive an average of 156 e-mail messages a day (that’s over 55,000/year), they change tasks every three minutes and spend a full quarter of their day dealing with electronic interruptions…

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Posted by Joe Panepinto on August 14, 2008 1:42 PM | | Comments (1)
A Changing Experience

As I depart Beijing as the Olympics comes to a close I’m reflecting on the changes that I’ve seen over the last three years since we set up our first mainland China office here.

The first thing other than the gradual westernization of the city is the sheer scale of new infrastructure Beijing is benefiting from. When we opened our office in the Chaoyang district my office window offered a panoramic of dusty building sites, cranes that had seen better days and a plethora of motorcycle cabs (see below) – by comparison I’m now greeted by a view of a Gucci shop the size of an entire western shopping centre/mall. A gleaming Ritz Carlton Hotel, and white gloved attendants opening doors and guiding drivers of black Rolls Royce Phantom’s. to parking spaces. My, how things change.

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Posted by Ben Taylor on August 18, 2008 8:14 AM | | Comments (0)
The Unusual Ford Ka site

ka1.jpg

Monty Python meets Dali in a Magritte painting is the only way to describe the Ford Ka site. Throwing conventional usability and information architecture best practices out the window, the site is a visual extravaganza that calls out to that part of your brain that says "LET'S EXPLORE!"

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Posted by Eddy Perez on August 20, 2008 3:37 PM | | Comments (0)
Who are you calling stoopid?

As someone who tries hard to avoid the typical biases one generation has against the next, I’ve been amused by the minor flap over The Atlantic’s recent cover story – Is Google Making us Stoopid? – and the more recent AP story on studies released at the American Psychological Association convention that suggest video games can actually make people not only smarter, but also better laproscopic surgeons (providing, I would imagine, that you were a pretty good one to start with). This polarizing argument is not new.

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Posted by Joe Panepinto on August 21, 2008 6:01 PM | | Comments (1)
Scrabble loses the game

My colleague Adam Gerston recently wrote an article about the Scrabulous debacle and how brands can learn a few lessons from Hasbro's missed opportunities:

In the wake of Scrabble’s move to pull the “knock-off” Scrabulous application from Facebook, there are a lot of angry Scrabble fans out there—but what are the brand-level lessons that can be learned from this experience? If you are a brand manager, what are the brand axioms you can draw from Scrabble’s failures?

(Full disclosure: I'm a Scrabble player and I was addicted to the Scrabulous Facebook application. I work for Jack Morton Worldwide, an experiential agency that is part of IPG, which announced a strategic partnership with Facebook in 2006.)

Axiom 1: First do no harm

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Posted by Leesa Wytock on August 26, 2008 9:02 PM | | Comments (1)